Hi, I'm Alex Hillman, a BSc(Hons) Games Tehnology graduate from the University of the West of England Bristol. I'm currently continuing my studies in MSc Commercial Games Development at UWE as well.
Hi, I'm Alex Hillman, a BSc(Hons) Games Tehnology graduate from the University of the West of England Bristol. I'm currently continuing my studies in MSc Commercial Games Development at UWE as well.
A dissertation project to implement the WaveFunctionCollapse algorithm to generate 3D cityscapes in Unity.
Intern work to port an existing IP to touch screen input for mobile devices with the intention of releasing on IOS and Android.
A project undertaken as part of a large cohort to create a networked multiplayer first-person shooter.
A recreation of the portal system in the Unity Engine using render textures and Unity's physics system.
An attempt to create a first-person shooter in the style of old school shooters such Wolfenstein 3D, with DirectX11 and C++.
A chunk-based world system developed to handle the streaming of an open world environment at runtime.